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Shortly thereafter, Gilbert joined Lucasfilm Games, which later became LucasArts. None of them were ever released the company went out of business. He spent about half a year at HESware, programming action games for the Commodore 64 (C64). They sold the program to a San Francisco Bay Area company named HESware, which later offered Gilbert a job.
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Gilbert began his professional career in 1983 while he was still a student at Eastern Oregon State College by writing a program named Graphics BASIC with Tom McFarlane. JSTOR ( August 2015) ( Learn how and when to remove this template message).Contentious material about living people that is unsourced or poorly sourced must be removed immediately. This section of a biography of a living person does not include any references or sources. Once the games were finished he used to bring his friends home to test the games and tell him what they did or did not like. He also used to look at Atari 2600 games' advertisements in magazines, then imagined what the game was like to play and tried to make them on his computer. Once the games were replicated he would start doing experiments with them, adding changes. He used to study and analyze games for hours capturing in his mind every frame of the layout of games like Donkey Kong, Pac-Man, Asteroids, Space Invaders or Robotron: 2084 taking notes of every detail and then trying to replicate them on his computer. At the age of fifteen, he took his first steps in game programming. In 1979 his parents purchased a NorthStar Horizon home computer. In 1979 they filmed another movie, Tomorrow Never Came, acted by Ron Gilbert, Tom McFarlane it was also directed by Ron Gilbert. The first film they shot in 1978 was Stars Blasters it was directed by Ron Gilbert and acted by friends Tom McFarlane and Frank Lang. The impact of Star Wars and his love for telling stories was so big that Ron Gilbert, at the age of fourteen, and his good friend Tom McFarlane made a couple of films on a Super-8 camera. His fascination with programming technology, which allowed gamers to interact with characters and situations, mixed with his love for telling stories, like that of "Star Wars", were his main inspirations to start making games. Another thing that made him approach the gaming world was a film, Star Wars (1977).
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Gilbert saw the potential to program games as a creative outlet as he continued his studies towards the film industry.
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He found the ability to program games on the calculator interesting, citing an example of a Battleship-like game that was included on the calculator, leading him wanting him to learn how to program other games. He became interested in games when he was thirteen years old thanks to a HP-65 programmable calculator his father used to bring home. Initially, he thought of himself going into a career for film direction. Gilbert, a physics professor and former president of Eastern Oregon University (then Eastern Oregon State College). In 2017, he announced Thimbleweed Park with Terrible Toybox, serving as writer, designer, and programmer since 2014. In 2013, he announced that he would move on from Double Fine Productions, after releasing the game The Cave with them. After working with Beep Games between 20, he was creative director at Vancouver-based Hothead Games development studio between 20, also doing some work for Telltale Games and with Penny Arcade. He cofounded Hulabee Entertainment with Shelley Day, releasing children's games between 20. After leaving LucasArts, Gilbert co-founded the children's gaming company Humongous Entertainment in 1992 and its sister company Cavedog Entertainment in 1995, where he produced games such as Total Annihilation for adults. He invented SCUMM, a technology used in many subsequent games. He afterwards joined Lucasfilm Games (later LucasArts), and was given the opportunity to develop his own games. While a student in 1983, he co-wrote Graphics BASIC and he then worked on action games for HESware, which went out of business. His games are generally focused on interactive storytelling, and he is arguably best known for his work on several LucasArts adventure games, including Maniac Mansion and the first two Monkey Island games. Ron Gilbert is an American video-game designer, programmer, and producer.